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Table of Contents
Magician
The Magician has spent years honing their mind and abilities to command the forces of Arcane magic. Whether through formal apprenticeship or self-guided study, they have delved deeply into the mysteries of the magical realms. From a young age, they recognized the power that knowledge could wield, dedicating themselves to mastering the arts of spellcasting and lore. For some, this early start in the arcane arts was shaped by a mentor, while for others, it was a hunger for forbidden knowledge that drove them to study ancient texts, obscure tomes, and the whispers of the magical world.
A Magician possesses a sharp intellect and careful precision, essential for channeling powerful spells and navigating the dangers of the arcane world. Their connection to magic is not just through formal training, but through years of dedicated practice and understanding. From the intricacies of complex incantations to the delicate balance of power, a Magician has learned to manipulate the very forces of the universe to their will. Whether in the midst of battle, during research, or when facing the unknown, their mastery of magic is a constant and reliable tool.
But such mastery comes with a price. The Magician's path is one of sacrifice and relentless pursuit. They often find themselves isolated, their studies taking precedence over personal connections. Their dedication to understanding the arcane can make them seem distant, even cold, to those around them. While some find companionship in familiars, constructs, or magical items, others grow distant from the world, consumed by the pursuit of power and knowledge. Yet, those who know the Magician's true value recognize them as indispensable: their spells can change the course of battles, unlock secrets of the past, and even shape the future.
Whether driven by a thirst for power, a desire to protect the world, or a need to understand the very fabric of reality, the Magician is an individual who understands that true mastery over magic comes only through hard work, sacrifice, and endless study. The future is full of untapped potential, and a Magician will stop at nothing to uncover it.
Attributes
When you select this background, add seven points to your Intellect score and five points to your Dexterity score. In addition, you may distribute eight points among any of your other attribute scores. No single attribute may receive more than four points.
Features
Stamina: A Magician begins play with 20 stamina, plus an amount equal to your Strength bonus.
Recovery Dice: When you select Magician as your background, you gain two six-sided dice (2d6) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.
Defences: Add two training ranks to your Will defence.
Skills
Place one training rank in the Arcane Spellcasting skill and one training rank in the Lore skill. You must take the Arcana specialty for your Lore skill. In addition, choose any two additional skills from the following list: Crafting, Deception, Insight, Investigation, Lore, Medicine, Perception, Society. Place one training rank in each of the selected skills.
Spells
You have access to the Realm of Arcane Magic. You cast spells using the Arcane Spellcasting skill, and your spellcasting attribute is Intellect. Choose eight Power 1 Arcane spells, and two Power 2 Arcane spells, and add them to the list of spells that you know.
Base Class
As a Magician, you must choose one of the following base classes: Channeling Caster, Empowered Caster, Studied Caster.
Traits
Choose one of the following traits, and add it to your character. In addition, the following traits are available to your character as Basic traits, regardless of their base class.
The following traits are available to your character as Expert traits, regardless of their base class.
Starting Equipment
You begin play with the following equipment:
- 100 silver coins.