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Table of Contents
Knight
Attributes
When you select this background, add seven points to your Strength score and five points to your Charisma score. In addition, you may distribute eight points among any of your other attribute scores. No single attribute may receive more than four points.
Features
Stamina: A Knight begins play with 30 stamina, plus an amount equal to your Strength bonus.
Recovery Dice: When you select Knight as your background, you gain two ten-sided dice (2d10) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.
Defences: Add one training rank to each of your Fortitude and Reflex defences.
Skills
Place one training rank in the Blades skill and in the Society skill. In addition, choose one of the following skills: Blunt Weapons, Polearms, Unbalanced Weapons. Place one training rank in the chosen skill. Finally, choose one of the following skills: Athletics, Diplomacy, Insight, Intimidation, Medicine. Place one training rank in the chosen skill.
Traits
You begin play with the Expert Weapon Training. Choose one of the following traits, and add it to your character. In addition, the following traits are available to your character as Basic traits, regardless of their base class.
The following traits are available to your character as Expert traits, regardless of their base class.
Starting Equipment
You begin play with the following equipment:
- 100 silver coins.