Table of Contents
Hunter
Hunters are the unseen predators of the wilds, moving through dense forests, open plains, and rugged mountains with practiced ease. They are not mere warriors but skilled survivalists, trackers, and ambush specialists who know how to read the land and the creatures that inhabit it. While many learn to wield bows, spears, or thrown weapons with deadly precision, their true strength lies in their ability to stalk prey—be it beast or man—without ever being seen. A good hunter strikes only when the time is right, wasting neither effort nor ammunition.
Trained from an early age to read subtle signs—a snapped twig, a shifting breeze, a disturbed patch of earth—hunters develop an unparalleled awareness of their surroundings. Their skills extend beyond the chase, encompassing foraging, shelter-building, and navigating by the stars. A hunter alone in the wild is rarely at a disadvantage, for they know how to make the land work for them. Many also cultivate a deep bond with nature, whether through an understanding of animal behaviour, a connection to the spirits of the land, or simply an unshakeable respect for the balance of predator and prey.
Though some hunters serve as scouts or skirmishers in war, most prefer to remain independent, making their living as trappers, rangers, or guides. Others take on the dangerous work of hunting down threats that lurk beyond the safety of civilization—monstrous beasts, deadly criminals, or even supernatural entities. Regardless of their calling, all hunters share a patient, calculating nature and a steady hand, relying on keen senses and practiced instincts rather than brute force.
For those who follow this path, the wilderness is both a proving ground and a home. Whether they hunt for sustenance, coin, or vengeance, every step they take sharpens their skills, and every challenge they face hones their resilience. In the end, the hunter is defined not by their weapons, but by their ability to remain unseen until the moment they choose to strike.
Features
Stamina: A Hunter begins play with 12 stamina, plus an amount equal to your Strength bonus.
Recovery Dice: When you select Hunter as your background, you gain two ten-sided dice (2d10) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.
Defences: Add two training ranks to your Reflex defence.
Skills
Place one training rank in the Survival skill. In addition, choose any two additional skills from the following list: Animal Handling, Athletics, Bows, Crafting, Lore, Medicine, Perception, Polearms, Stealth, Thrown Weapons. Place one training rank in each of the selected skills. If you choose Lore, you must choose one of the following specialties: Animals, Desert, Forest, Plains, Plants, Mountains, Weather, Wetlands.
Traits
You begin with the traits, Hunter's Mark and Stalk Prey. In addition, choose one of the following traits, and add it to your character. In addition, the following traits are available to your character as Apprentice-tier traits.
The following traits are available to your character as Journeyman-tier traits, and may be selected starting at level five.
Starting Equipment
You begin play with the following equipment:
- 100 silver coins.