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Table of Contents
Hermit
Attributes
When you select this background, add seven points to your Wisdom score and five points to your Strength score. In addition, you may distribute eight points among any of your other attribute scores. No single attribute may receive more than four points.
Features
Stamina: A Hermit begins play with 30 stamina, plus an amount equal to your Strength bonus.
Recovery Dice: When you select Hermit as your background, you gain two eight-sided dice (2d8) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.
Defences: Add two training ranks to your Will defence.
Skills
Place one training rank in the Insight, Perception and Survival skills. In addition, choose any two additional skills from the following list: Athletics, Crafting, Medicine, Stealth, Unarmed Combat. Place one training rank in each of the selected skills.
Traits
Choose one of the following traits, and add it to your character. In addition, the following traits are available to your character as Basic traits, regardless of their base class.
The following traits are available to your character as Expert traits, regardless of their base class.
Starting Equipment
You begin play with the following equipment:
- 100 silver coins.