Table of Contents
Healer
Tending to the sick, mending wounds, and preserving life through knowledge and compassion: to the Healer, there is no higher calling. Whether trained in the sacred halls of a temple, the pragmatic apothecary's shop, or passed down through generations of folk wisdom, healers possess a vital and versatile role in their communities. The Healer’s craft can take many forms: a skilled surgeon who stitches up mortal wounds, a herbalist who knows the curative properties of local plants, or a faith healer who calls upon divine forces to mend the body and spirit. Their work can be physically demanding, mentally taxing, and often comes with the weight of life-or-death decisions, but they do it because they believe in the sanctity of life.
In the humble villages or bustling cities, Healers are both revered and relied upon. Folk healers, often seen as mysterious figures, craft potent potions from herbs and roots, passed down through oral traditions that are as old as the earth itself. These Healers can treat minor ailments, such as colds or sprains, but they can also be called upon for more serious matters, including poisoning or broken limbs. Those trained in surgery, though rare, can perform life-saving operations using crude tools, stitching together torn flesh with steady hands, and often working under dangerous conditions. In more urban centres, you may find learned surgeons and physicians who rely on their extensive study of anatomy, diseases, and remedies.
Faith Healers, who invoke the power of gods and spirits, also have their place. They believe their gifts come not from the study of the body but from divine intervention. Whether through prayer, ritual, or even the laying of hands, they offer healing to the afflicted, often in the hopes of earning divine favour or spiritual reward. Their work is seen by some as a miracle, though others may view it with scepticism. Still, faith healers play a crucial role in societies where faith is intertwined with daily life, providing both physical and emotional solace to the desperate.
Regardless of the method, a healer is often expected to balance the practical and the spiritual, offering their services without asking for much in return beyond respect and the occasional token of gratitude. Whether they are part of an organized medical profession or working independently, Healers hold the fragile threads of life in their hands, doing what they can to mend, restore, and preserve health in a world that can often be brutal and unforgiving. Their knowledge and compassion make them pillars in the communities they serve, and their sacrifices are often remembered in tales and prayers long after their work is done.
Features
Stamina: A Healer begins play with 15 stamina, plus an amount equal to your Intellect bonus. You have used your medical knowledge to fortify yourself.
Recovery Dice: When you select Healer as your background, you gain three eight-sided dice (3d8) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.
Defences: Add one training rank to each of your Fortitude and Will defences.
Skills
Place one training rank in the Medicine skill and one in the Lore skill. Choose one of the following specialties for Lore: Anatomy, Diseases, Forensics, Herbalism, Nutrition, Pharmacology, Religion, Surgical Techniques, Toxins, Veterinary Medicine. In addition, choose any three additional skills from the following list: Animal Handling, Athletics, Blades, Crafting, Diplomacy, Insight, Investigation, Perception, Sleight of Hand, Society, Survival. Place one training rank in each of the selected skills. You may choose to invest additional training ranks in Medicine or Lore, provided you do not raise either of them above two training ranks at character creation.
Expert Healer
Whenever a character rolls one or more Recovery dice as a result of one of your actions, they may add your training ranks from your Medicine skill to each Recovery die rolled.
Traits
Choose one of the following traits, and add it to your character. In addition, the following traits are available to your character as Apprentice-tier traits.
Starting Equipment
You begin play with the following equipment:
- 100 silver coins.