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legacy:characters:background:artificer

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Artificer

An artificer is more than just a crafter—they are innovators, problem solvers, and creators of wonders. Whether shaping steel, weaving enchantments, or assembling intricate mechanisms, an artificer sees the world as raw material waiting to be refined. Unlike mere tradesfolk, artificers blend practical craftsmanship with arcane or alchemical knowledge, creating tools, weapons, and devices beyond the reach of ordinary hands. Their work is a fusion of science and sorcery, logic and inspiration, and no two artificers approach their craft the same way.

Some artificers focus on the age-old traditions of blacksmithing, carpentry, and leatherworking, pushing mundane materials to their limits through skill and ingenuity. Others specialize in magical crafting, inscribing runes of power into armor, brewing potions with precise alchemical formulas, or binding elemental forces into objects. There are those who turn their talents toward gadgeteering, designing intricate clockwork mechanisms, alchemical engines, and even autonomous constructs to aid them in their work. Many artificers dabble in all three disciplines, blending them together to create devices that defy ordinary understanding.

Artificers are often sought after for their unique skills, whether by nobles looking for enchanted finery, warriors seeking superior arms and armor, or scholars eager to unlock forgotten technologies. However, their relentless curiosity and desire for experimentation can sometimes lead them down dangerous paths. Some artificers become reclusive tinkerers, working away in dimly lit workshops filled with half-finished contraptions and discarded prototypes, while others embrace adventure, testing their latest inventions on the battlefield or in the depths of ancient ruins.

Regardless of their methods or motivations, all artificers share one thing in common: the drive to create. To them, the world is not a fixed, unchanging thing, but a puzzle to be solved, a foundation upon which greater things can be built. Where others see limits, an artificer sees possibilities—and with the right tools, the right materials, and a spark of inspiration, they will reshape the world itself.

Attributes

When you select this background, add seven points to your Intellect score and five points to your Dexterity score. In addition, you may distribute eight points among any of your other attribute scores. No single attribute may receive more than four points.

Features

Stamina: An Artificer begins play with 20 stamina, plus an amount equal to your Strength bonus.

Recovery Dice: When you select Artificer as your background, you gain two six-sided dice (2d6) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.

Defences: Add one training rank to both your Reflex and your Will defence.

Skills

Place one training rank in the Crafting skill, and select three different specialties for that skill. In addition, choose any four additional skills from the following list: Diplomacy, Insight, Investigation, Lore, Medicine, Perception, Society, Thrown Weapons. Place one training rank in each of the selected skills. You may invest a second rank in Crafting as well, provided you do not start with more than two training ranks in that skill overall.

Specialty

Choose one of the following traits, and add it to your character: Alchemist, Enchanter, Inventor. Note that to select Enchanter, you must be able to cast spells.

Traits

Choose one of the following traits, and add it to your character. In addition, the following traits are available to your character as Basic traits, regardless of their base class.

Starting Equipment

You begin play with the following equipment:

  • 100 silver coins.
legacy/characters/background/artificer.1741798867.txt.gz · Last modified: by tailkinker