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Table of Contents
Creating Encounters
Step One: Select Difficulty
An easy encounter is one that the party should be able to handle without any significant hassle. A single easy encounter is worth half a Victory.
An average encounter will deplete about a quarter to a half of a party's non-renewing resources—recoveries, ammunition and so on. Each average encounter is worth a Victory.
A challenging encounter will deplete half or more of a party's non-renewing resources. Each challenging encounter is worth two Victories.
A deadly encounter has a good chance of wiping out the party entirely. It is worth three Victories, but the odds are very high that the party will want to Take a Long Rest immediately thereafter!
Step Two: Determine Threat Value
For each member of the party, consult the table below and determine the Threat Value appropriate for your chosen difficulty level. Add the Threat Values together.
Level | Difficulty | |||
---|---|---|---|---|
Easy | Average | Challenging | Deadly | |
1 | 5 | 10 | 20 | 30 |
2 | 8 | 15 | 30 | 50 |
3 | 12 | 25 | 50 | 75 |
4 | 16 | 35 | 70 | 100 |
5 | 25 | 50 | 100 | 150 |
Step Three: Select Foes
Every foe has a Threat Rating, as determined in the table below.
Level | Mook | Regular | Boss | Solo |
---|---|---|---|---|
0 | 1 | 5 | 10 | 25 |
1 | 2 | 10 | 20 | 50 |
2 | 3 | 15 | 30 | 75 |
3 | 5 | 25 | 50 | 125 |
4 | 7 | 35 | 70 | 175 |
5 | 10 | 50 | 100 | 250 |
6 | 15 | 75 | 150 | 375 |
7 | 25 | 120 | 250 | 600 |
It is strongly recommended that you not use foes more than one level above or below the average level of your party.