Table of Contents
Creating Encounters
Step One: Select Difficulty
An easy encounter is one that the party should be able to handle without any significant hassle. A single easy encounter is worth half a Victory.
An average encounter will deplete about a quarter to a half of a party's non-renewing resources—recoveries, ammunition and so on. Each average encounter is worth a Victory.
A challenging encounter will deplete half or more of a party's non-renewing resources. Each challenging encounter is worth two Victories.
A deadly encounter has a good chance of wiping out the party entirely. It is worth three Victories, but the odds are very high that the party will want to Take a Long Rest immediately thereafter!
Step Two: Determine Threat Value
For each member of the party, consult the table below and determine the Threat Value appropriate for your chosen difficulty level. Add the Threat Values together.
Level | Difficulty | |||
---|---|---|---|---|
Easy | Average | Challenging | Deadly | |
1 | 5 | 10 | 20 | 30 |
2 | 8 | 15 | 30 | 50 |
3 | 12 | 25 | 50 | 75 |
4 | 16 | 35 | 70 | 100 |
5 | 25 | 50 | 100 | 150 |
Step Three: Select Foes
Every foe has a Threat Rating, as determined in the table below.
Level | Mook | Regular | Boss | Solo |
---|---|---|---|---|
0 | 1 | 5 | 10 | 25 |
1 | 2 | 10 | 20 | 50 |
2 | 3 | 15 | 30 | 75 |
3 | 5 | 25 | 50 | 125 |
4 | 7 | 35 | 70 | 175 |
5 | 10 | 50 | 100 | 250 |
6 | 15 | 75 | 150 | 375 |
7 | 25 | 120 | 250 | 600 |
It is strongly recommended that you not use foes more than one level above or below the average level of your party. For harder challenges, it is better to select Bosses or Solos than higher level monsters. Similarly, it is better to send a horde of Mooks of your party's level, rather than Regulars of much lower level.