User Tools

Site Tools


foes:creating:class:stalker

Stalker

Stealthy and lethal, Stalkers are masters of the silent hunt. Moving like shadows and striking with precision, they excel in taking down their prey in one decisive blow. Their proficiency in blending into their surroundings and dealing high damage makes them formidable adversaries, capable of dispatching enemies before they even know they are under threat.

Attributes

Clearly, Agility is of great importance to a Stalker, but their second attribute will depend on their means of dispatching their prey. Those who prefer to use blades or projectile weapons will want a high Dexterity; those who use less elegant weapons, or unarmed strikes, will prefer Body. (Though be aware of the Unarmed Finesse feature, below.)

Level Agility
0 +2 +1 +1 +0 +0 -1
1 +2 +2 +1 +1 +0 -1
2 +2 +2 +2 +1 +1 -1
3 +2 +2 +2 +2 +1 +0
4 +3 +3 +2 +2 +1 +0
5 +4 +4 +2 +2 +1 +0
6 +5 +4 +3 +2 +1 +0
7 +6 +5 +3 +2 +1 +0

†Body or Dexterity.
‡Distribute these as you see fit.

Stamina

The Stalker is not as robust as some other classes. When you select this class for your foe, it gains five stamina, plus five times its Level.

Training

The Stalker is Trained in Acrobatics or Athletics, as well as Perception and Stealth. Choose one combat skill; the Stalker is also Trained in that skill. A foe with this class will have training ranks in any Trained skill equal to their level.

Defences

Add the foe's Level to its Agility defence, and also to its Foresight defence.

Basic Attacks

Melee: Skill vs. Agility

  • Hit: 2[W] + Body. Damage dice increases by +1[W] for each level after 1st.
  • Miss: 1[W] + Body.

Ranged: Skill vs. Agility

  • Hit: 2[W] + Dexterity. Damage dice increases by +1[W] for each level after 1st.
  • Miss: 1[W] + Dexterity.

Features

Choose one of the following features for each level that the creature has.

Level 1 Features

foes/creating/class/stalker.txt · Last modified: by tailkinker