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Table of Contents
Soldier
Combining ranged combat, melee capability, and at least a bit of resistance, the Soldier is a general-purpose combatant, typically serving as a community guard or as a shock trooper.
Attributes
Soldiers will require a decent Agility, as well as a good Body or Dexterity, depending on their choices of weapons.
Level | † | AGI | ‡ | ‡ | ‡ | ‡ |
---|---|---|---|---|---|---|
1 | +1 | +1 | +1 | +1 | +0 | -1 |
1 | +2 | +2 | +1 | +1 | +0 | -1 |
2 | +2 | +2 | +2 | +1 | +1 | -1 |
3 | +2 | +2 | +2 | +2 | +1 | +0 |
4 | +3 | +3 | +2 | +2 | +1 | +0 |
5 | +4 | +4 | +2 | +2 | +1 | +0 |
6 | +5 | +4 | +3 | +2 | +1 | +0 |
7 | +6 | +5 | +3 | +2 | +1 | +0 |
†Body or Dexterity.
‡Assign these as you see fit.
Stamina
When you select this class for your foe, it gains ten stamina, plus five times its Level.
Training
The Soldier is Trained in Perception. In addition, choose one ranged and one melee weapon skill. The Soldier is also Trained in those skills. A foe with this class will have training ranks in any Trained skill equal to their level.
Defences
Add the foe's Level to its Agility defence, and also to its Dexterity defence.
Basic Attacks
Equally skilled in both ranged and melee combat, the Soldier has a good mix of damage at any distance.
Melee: Skill vs. Agility
- Hit: 2[W] + Body. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5.
- Miss: 1[W] + Body.
Ranged: Skill vs. Agility
- Hit: 2[W] + Dexterity. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5.
- Miss: 1[W] + Dexterity.
Features
Choose one of the following features for every Level the creature has.
Armoured
Brutal Strike
Double Strike
Increased Damage
Swift
Toughness