User Tools

Site Tools


foes:creating:class:soldier

This is an old revision of the document!


Soldier

Combining ranged combat, melee capability, and at least a bit of resistance, the Soldier is a general-purpose combatant, typically serving as a community guard or as a shock trooper.

Attributes

Soldiers will require a decent Agility, as well as a good Body or Dexterity, depending on their choices of weapons.

Level AGI
1 +1 +1 +1 +1 +0 -1
1 +2 +2 +1 +1 +0 -1
2 +2 +2 +2 +1 +1 -1
3 +2 +2 +2 +2 +1 +0
4 +3 +3 +2 +2 +1 +0
5 +4 +4 +2 +2 +1 +0
6 +5 +4 +3 +2 +1 +0
7 +6 +5 +3 +2 +1 +0

†Body or Dexterity.
‡Assign these as you see fit.

Stamina

When you select this class for your foe, it gains ten stamina, plus five times its Level.

Training

The Soldier is Trained in Perception. In addition, choose one ranged and one melee weapon skill. The Soldier is also Trained in those skills.

Defences

Add the foe's Level to its Agility defence, and also to its Dexterity defence.

Basic Attacks

Equally skilled in both ranged and melee combat, the Soldier has a good mix of damage at any distance.

Melee: Skill vs. Agility

  • Hit: 2[W] + Body. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5.
  • Miss: 1[W] + Body.

Ranged: Skill vs. Agility

  • Hit: 2[W] + Dexterity. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5.
  • Miss: 1[W] + Dexterity.

Features

Choose one of the following features for every Level the creature has.

Armoured
Brutal Strike
Double Strike
Increased Damage
Swift
Toughness

foes/creating/class/soldier.1717003643.txt.gz · Last modified: by tailkinker