foes:creating:class:commander
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Table of Contents
Commander
Not every foe is a direct combatant. Some lead their troops to victory, supporting them through leadership rather than through strength of arms. Of course, the Commander is not helpless in combat; it simply isn't their strongest suit.
Attributes
Depending upon their leadership style, a Commander will require either a high Charisma or a high Foresight.
Level | * | † | † | ‡ | ‡ | ‡ |
---|---|---|---|---|---|---|
0 | +2 | +1 | +1 | +0 | +0 | -1 |
1 | +2 | +2 | +1 | +1 | +0 | -1 |
2 | +2 | +2 | +2 | +1 | +1 | -1 |
3 | +2 | +2 | +2 | +2 | +1 | +0 |
4 | +3 | +3 | +2 | +2 | +1 | +0 |
5 | +4 | +4 | +2 | +2 | +1 | +0 |
6 | +5 | +4 | +3 | +2 | +1 | +0 |
7 | +6 | +5 | +3 | +2 | +1 | +0 |
*Charisma or Foresight.
†Body or Dexterity.
‡Distribute as you see fit.
Stamina
When you select this class for your foe, it gains ten stamina, plus five times its Level.
Training
Defences
Add the foe's Level to its Agility Body Charisma defence, and also to its Dexterity Education Foresight defence.
Basic Attacks
Melee: Skill vs. Agility
- Hit: 2[W] + Body.
- Miss: 1[W] + Body.
Ranged: Skill vs. Agility
- Hit: 2[W] + Dexterity.
- Miss: 1[W] + Dexterity.
Damage dice increases to 3[W] at Level 4. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5. Damage dice increases by +1[W] for each level after 1st.
Features
foes/creating/class/commander.1717001196.txt.gz · Last modified: by tailkinker