Table of Contents
Commander
Not every foe is a direct combatant. Some lead their troops to victory, supporting them through leadership rather than through strength of arms. Of course, the Commander is not helpless in combat; it simply isn't their strongest suit.
Attributes
Depending upon their leadership style, a Commander will require either a high Charisma or a high Foresight.
Level | * | † | † | ‡ | ‡ | ‡ |
---|---|---|---|---|---|---|
0 | +2 | +1 | +1 | +0 | +0 | -1 |
1 | +2 | +2 | +1 | +1 | +0 | -1 |
2 | +2 | +2 | +2 | +1 | +1 | -1 |
3 | +2 | +2 | +2 | +2 | +1 | +0 |
4 | +3 | +3 | +2 | +2 | +1 | +0 |
5 | +4 | +4 | +2 | +2 | +1 | +0 |
6 | +5 | +4 | +3 | +2 | +1 | +0 |
7 | +6 | +5 | +3 | +2 | +1 | +0 |
*Charisma or Foresight.
†Body or Dexterity.
‡Distribute as you see fit.
Stamina
When you select this class for your foe, it gains ten stamina, plus five times its Level.
Training
The Commander will be Trained in Diplomacy and Perception, as well as in one weapon skill of their choice. A foe with this class will have training ranks in any Trained skill equal to their level.
Defences
Add the foe's Level to its Charisma defence, and also to its Foresight defence.
Basic Attacks
Melee: Skill vs. Agility
- Hit: 2[W] + Body. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5.
- Miss: 1[W] + Body.
Ranged: Skill vs. Agility
- Hit: 2[W] + Dexterity. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5.
- Miss: 1[W] + Dexterity.
Features
For each level the foe has, choose one of the following features.
Armoured
Commanding Strike
Inspiring Presence
Protective Presence
Tactical Orders
Toughness