Table of Contents
Brute
The Brute is a straightforward combat machine, as uncomplicated as it is effective. Brute monsters wade straight into the melee and begin causing harm, often heedless of their own safety.
Attributes
Obviously, the Brute prioritizes Body over any other attribute, but they typically match it with Agility. After all, they can survive longer if they are not being struck as frequently.
Level | Body | Agility | † | † | † | † |
---|---|---|---|---|---|---|
0 | +2 | +2 | +1 | +0 | -1 | -1 |
1 | +2 | +2 | +1 | +1 | +0 | -1 |
2 | +2 | +2 | +2 | +1 | +1 | -1 |
3 | +2 | +2 | +2 | +2 | +1 | +0 |
4 | +3 | +3 | +2 | +2 | +1 | +0 |
5 | +4 | +4 | +2 | +2 | +1 | +0 |
6 | +5 | +4 | +3 | +2 | +1 | +0 |
7 | +6 | +5 | +3 | +2 | +1 | +0 |
†Assign these as you see fit.
Stamina
When you select this class for your foe, it gains fifteen stamina, plus five times its Level.
Training
The Brute is Trained in Perception. In addition, choose two weapon skills. The Brute is also Trained in these skills. A foe with this class will have training ranks in any Trained skill equal to their level.
Defences
Add the foe's Level to its Body defence, and also to its Foresight defence.
Basic Attacks
The Brute is most potent in melee range.
Melee: Skill vs. Agility
- Hit: 2[W] + Body. Damage dice increases by +1[W] for each level after 1st.
- Miss: 1[W] + Body.
Ranged: Skill vs. Agility
- Hit: 2[W] + Dexterity. Damage dice increases to 3[W] at Level 4.
- Miss: 1[W] + Dexterity.
Features
Add one feature from the following list for each level the Brute has.
Brutal Strike
Increased Damage
Indomitable Resilience
Mighty Leap
Relentless
Unstoppable Charge