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foes:creating:class:brute

Brute

The Brute is a straightforward combat machine, as uncomplicated as it is effective. Brute monsters wade straight into the melee and begin causing harm, often heedless of their own safety.

Attributes

Obviously, the Brute prioritizes Body over any other attribute, but they typically match it with Agility. After all, they can survive longer if they are not being struck as frequently.

Level Body Agility
0 +2 +2 +1 +0 -1 -1
1 +2 +2 +1 +1 +0 -1
2 +2 +2 +2 +1 +1 -1
3 +2 +2 +2 +2 +1 +0
4 +3 +3 +2 +2 +1 +0
5 +4 +4 +2 +2 +1 +0
6 +5 +4 +3 +2 +1 +0
7 +6 +5 +3 +2 +1 +0

†Assign these as you see fit.

Stamina

When you select this class for your foe, it gains fifteen stamina, plus five times its Level.

Training

The Brute is Trained in Perception. In addition, choose two weapon skills. The Brute is also Trained in these skills. A foe with this class will have training ranks in any Trained skill equal to their level.

Defences

Add the foe's Level to its Body defence, and also to its Foresight defence.

Basic Attacks

The Brute is most potent in melee range.

Melee: Skill vs. Agility

  • Hit: 2[W] + Body. Damage dice increases by +1[W] for each level after 1st.
  • Miss: 1[W] + Body.

Ranged: Skill vs. Agility

  • Hit: 2[W] + Dexterity. Damage dice increases to 3[W] at Level 4.
  • Miss: 1[W] + Dexterity.

Features

Add one feature from the following list for each level the Brute has.

Brutal Strike
Increased Damage
Indomitable Resilience
Mighty Leap
Relentless
Unstoppable Charge

foes/creating/class/brute.txt · Last modified: by tailkinker