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foes:creating:class:archer

Archer

The Archer is a master of stealth and precision, able to slip in and out of the shadows unnoticed. With their trusty bow and quiver full of deadly arrows, they stalk their prey with patience and cunning, striking from the most unexpected angles. Whether hunting down enemies or protecting their allies, the Archer is a force to be reckoned with, their arrows flying true and deadly.

Attributes

For obvious reasons, the Archer's forte is Dexterity. Agility and Foresight are also often important.

Level Dexterity
0 +2 +1 +1 +0 +0 -1
1 +2 +2 +1 +1 +0 -1
2 +2 +2 +2 +1 +1 -1
3 +2 +2 +2 +2 +1 +0
4 +3 +3 +2 +2 +1 +0
5 +4 +4 +2 +2 +1 +0
6 +5 +4 +3 +2 +1 +0
7 +6 +5 +3 +2 +1 +0

†Agility or Foresight.
‡Distribute as you see fit.

Stamina

When you select this class for your foe, it gains five stamina, plus five times its Level.

Training

The Archer will be Trained with either Bows or Thrown Weapons, as well as with one melee weapon skill of their choice. They will also be Trained in Perception and Stealth. A foe with this class will have training ranks in any Trained skill equal to their level.

Defences

Add the foe's Level to its Agility defence, and also to its Foresight defence.

Basic Attacks

Melee: Skill vs. Agility

  • Hit: 2[W] + Body. Damage dice increases to 3[W] at Level 4.
  • Miss: 1[W] + Body.

Ranged: Skill vs. Agility

  • Hit: 2[W] + Dexterity. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5.
  • Miss: 1[W] + Dexterity.

Features

Select one feature from the following list for each level of the Archer foe.

Level 1

Level 2

Level 3

foes/creating/class/archer.txt · Last modified: by tailkinker