Table of Contents
Goblin
These small green-skinned humanoids are of Fairy origin, but have long since become an integral part of the World. They are clever and curious creatures, known for their ingenious traps, clever tricks, and mischievous pranks. Despite their reputation for mischief, Goblins are a tight-knit and fiercely loyal community, bound together by a shared sense of curiosity and a deep-seated dislike for the Elves.
Goblins are small, wiry creatures, standing no taller than three feet at the shoulder. Their skin is a warm, mossy green, and their eyes sparkle with a mischievous glint. Their ears are pointed, and their noses are flat and wide, giving them a perpetually snout-like appearance. They have long, spindly fingers and toes, and their hair is often styled in intricate braids.
Goblins are known for their cunning and resourcefulness, often outwitting their enemies with clever tricks and complex traps. They are fiercely protective of their community and will stop at nothing to defend their homes and families. They are remarkably intelligent and curious, often seeking out new knowledge and experiences.
As they have at least two arms and two legs, and a head prominently atop their torso, Goblins have the Humanoid property.
Attributes
Their smaller size grants the Goblins a +1 bonus to Agility and Dexterity, and their cleverness grants them a +1 bonus to Education. However, being roughly half the height of a Human, Goblins suffer a -1 penalty to Body.
Statistics
Goblins begin play with five stamina, and have a Speed of six. Their legs are short, even in proportion to their height, but they can scuttle about at remarkable speeds.
Features
All Goblins begin play Trained in two skills. One will be either Crafting or Investigation; the other will be Acrobatics, Sleight of Hand or Stealth. On top of that, for each level the Goblin has, they may select one of the following features.
Armoured
Increased Damage
Sharp Senses
Sneak Attack
Stealth Expert
Toughness