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foes:creating:ancestry:construct

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Construct

It is very common for a spellcaster to animate an object and set it to a task. Sometimes, this task is something harmless, such as a broom that sweeps the floor endlessly, or a chair that walks under its own power. But sometimes, the task is infiltration, assassination or straightforward combat.

Being inanimate objects that are given the semblance of life via magic, Constructs have no minds of their own. They are Controlled by their creator, and cannot deviate from their instruction. Of course, if their creator is no longer among the living, a Construct may still attempt to carry out its last instruction.

Constructs are Mindless, and cannot be affected by any sort of mind- or emotion-controlling effect. They do not feel pain in the slightest, and so no effect that inflicts pain will destroy them. Finally, they cannot be healed, and are not subject to any magics that affects the target's life force. While a Construct can be repaired, the repair work can never reach the quality of the original material, and so eventually, a Construct will cease to function.

Attributes

By default, Constructs are Small, but still gain a +1 bonus to Body due to their overall toughness. Being mindless, they suffer a -1 penalty to Education, and Education must always be their lowest attribute. They gain a +1 bonus to Foresight and Agility.

Statistics

Constructs start with ten Stamina, and have a Speed of four.

Material

The material from which a Construct is built will have an impact on their capabilities.

Features

All Constructs begin with one training rank in two skills of their creator's choice. In addition, for each level at which the Construct was built, the creator may add one of the following features.

Armoured
Huge Size
Increased Damage
Large Size
Medium Size

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