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drawingboard:components:propulsion:air

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Air Propulsion

There are three ways of selecting your aerial propulsion system: By desired top speed, by engine power, or by mass.

To determine your aircraft's required thrust, you will first need to determine its Drag. This is easier than you might think: Take the aircraft's total Area, and divide by an amount based on the Streamlining, as found in the table below.

Streamlining
None 1
Mild 2
Moderate 3
Good 5
Excellent 10

To find the thrust you need to meet your desired top speed, multiply the speed (in kph) by itself, then by your Drag. Divide this by 7,000. This gives you the thrust you need, in Newtons.

Airfoils

These are things that move, and push air behind them as a result. Typically, propellors, ducted fans and helicopter rotors are built as small wings, relying on the Bernoulli effect to move air. Ornithopters, on the other hand, flap the entire wing, producing thrust by doing so.

TR Type Mass (kg) Power (kW) Cost (₠) Volume (m³)
-1 Propellor Thrust ÷ 16.5 + 8 1.5 × Thrust Mass × 10
0 Ducted Fan Thrust ÷ 16.5 + 8 2 × Thrust Mass × 10 Mass ÷ 150
0 Helicopter Thrust ÷ 6.5 + 8 5 × Thrust Mass × 20 Mass ÷ 75
0 Tilt Rotor Thrust ÷ 4 + 12 5 × Thrust Mass × 20 Mass ÷ 75
+1 Ornithopter Thrust ÷ 4 + 3.5 4 × Thrust Mass × 45 Mass ÷ 75

Mass and Power are per Newton of thrust. Helicopter blades and Tilt Rotors also produce 1kg of static lift per Newton. However, a Tilt Rotor can switch to forward flight, trading off its static lift for a 50% increase in top speed. Ornithopter wings generate 0.25kg of static lift per Newton.

Jet Engines

Hot air expands, so heating air to very high temperatures makes it expand a lot. This is the core principal of the jet engine.

TR Type Mass (kg) Fuel (l) Cost (₠) Afterburner
-1 Pulse Jet Thrust ÷ 2 + 45 Thrust ÷ 150 Mass × 2
-1 WWII Turbojet Thrust ÷ 15 + 225 Thrust ÷ 120 Mass × 20
-1 Cold War Turbojet Thrust ÷ 30 + 70 Thrust ÷ 250 Mass × 20 Yes
-1 Cold War Turbofan Thrust ÷ 20 + 90 Thrust ÷ 400 Mass × 20 Yes
-1 Ramjet Thrust ÷ 45 Thrust ÷ 90 Mass × 40
0 Turbo-Ramjet Thrust ÷ 35 + 120 Thrust ÷ 250 Mass × 50 Yes
0 Modern Turbofan Thrust ÷ 45 + 45 Thrust ÷ 750 Mass × 20 Yes
+1 Hydrogen Turbofan Thrust ÷ 45 + 25 Thrust ÷ 60 Mass × 20 Yes
+2 Fusion Turbofan Thrust ÷ 90 + 25 Mass × 40

†Fuel is not needed for the fusion turbofan, but burning reaction mass allows it to exceed its service ceiling

Volume for all engines listed above, in cubic meters, is equal to their mass divided by 75.

Afterburner

Some jet engines can be fitted with an afterburner. If you choose to fit a compatible engine with an afterburner, increase the mass by 10% and the cost by 50%. While the afterburner is running, your vehicle's top speed is increased by 25%, but your engine drinks fuel five times faster!

Service Ceiling

Some of the jet engines in the table above might look sub-optimal. In the case of the pulse jet, this is correct: This is just an awful system, with its only benefit being its cost. But in other cases, the tradeoff is service ceiling. Beyond a certain altitude, there isn't enough air pressure or oxygen content to keep the engine running.

Of course, technology helps with this, and better engines allow for higher service ceilings.

TR Type Service Ceiling
-1 Pulse Jet 1,000m
-1 WWII Turbojet 15,000m
-1 Cold War Turbojet 20,000m
-1 Cold War Turbofan 18,000m
-1 Ramjet 23,000m
0 Turbo-Ramjet 26,000m
0 Modern Turbofan 20,000m
+1 Hydrogen Turbofan 25,000m
+2 Fusion Turbofan 28,000m

Fusion Rockets

A fusion turbofan burns no fuel when below 28,000 meters, where there's sufficient air to use as reaction mass. However, you can carry reaction mass for it, and just toss it into the heating chamber. This will allow your fusion turbofan to exceed its service ceiling and travel into space, effectively becoming a fusion rocket. When used in this mode, a fusion turbofan will burn water as though it were fuel, at a rate equal to its Thrust divided by 600.

drawingboard/components/propulsion/air.1717602809.txt.gz · Last modified: by tailkinker