Terrain Walker

Power: 5
Casting Time: 5 minute ritual
Range: Touch
Target: Creatures touched
Duration: End of Day
Provokes: Disrupt Ritual

The feet of your party members do not sink into any sort of terrain—not even water! For the duration of the spell, whenever the party Travels Overland, they do so as though the underlying terrain is decent roads. This spell lasts until the next time you Take a Long Rest. Make a Spellcasting skill check vs. a TN of 14.

You may choose which two creatures are affected out of a larger group after making the Spellcasting skill check.