Power: | 4 |
---|---|
Casting Time: | 4 seconds |
Range: | Touch |
Target: | Creature touched |
Duration: | Special |
Provokes: | Counterattack |
You cause the target—a willing creature, touched by you as you cast the spell—to fly into a frenzy. The creature gains 40 temporary stamina. So long as the creature has temporary stamina at the start of their turn, they gain the following benefits:
At the end of their turn, the target will gain ten additional temporary stamina, to a maximum of forty. This adds to their current temporary stamina, rather than replacing it. If the target falls to zero temporary stamina, the spell ends.