Evil Eye

Power: 1
Casting Time: 1 second
Range: 10 meters
Target: One creature in range
Duration: End of Next Turn
Provokes: None

Despite its very short casting time, this spell requires that you maintain concentration on a single target, and because of this, casting any other spell immediately ends this spell, cancelling its effects outright. Your gaze causes confusion in the target, distracting them at a critical juncture. The target must make an Education saving throw against your Spellcasting skill TN.

This spell is very subtle, and the target is unaware that it is being cast unless both dice on their saving throw come up showing a ten.