Charm Animal
Power:
1
Casting Time:
4 seconds
Range:
10 meters
Target:
One Animal
Duration:
Special
Provokes:
Counterattack
The target animal must make a Charisma saving throw against your Spellcasting Skill TN.
Success
: The animal becomes
Dazed
(save ends)
Failure
: The animal becomes
Charmed
(save ends). It can normally only attempt a saving throw once per day to throw off the effect, but if you act in any way that harms the animal, it gets an immediate free saving throw.