Lucky Break

Power: 3
Casting Time: Complex Action
Range: 6 meters
Target: One creature
Duration: Special
Provokes: Counterattack

You grant a significant instance of luck to a target creature, ensuring that absolutely anything that can go right for them on their next action, will go right. The target creature's next skill check is guaranteed to succeed, rolls tens on both dice, and if it was an attack roll, the damage inflicted becomes Vital.