Feral Rage

Power: 4
Casting Time: Complex Action
Range: Touch
Target: Creature touched
Duration: Special
Provokes: Counterattack

You cause the target—a willing creature, touched by you as you cast the spell—to fly into a frenzy. The creature gains 40 temporary stamina. So long as the creature has temporary stamina at the start of their turn, they gain the following benefits:

At the end of their turn, the target will gain ten additional temporary stamina, to a maximum of forty. If the target falls to zero temporary stamina, the spell ends.