Draw Ire

Power: 1
Casting Time: Complex Action
Range: 10 meters
Target: Creature in range
Duration: Save ends
Provokes: Counterattack

You cause a creature to wish to harm you, above and beyond any other target. The creature's temporary Affinity towards you worsens one step. The creature must make a Foresight saving throw vs your Spellcasting skill TN.

Augmentation: The spell becomes a Simple Action to cast.

Augmentation: The spell no longer provokes a Counterattack.