Complexity: | 1 |
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Ingredients Cost: | 10sp |
Forms: | Elixir, Salve |
This Concoction allows the user to recover health.
Elixir: The imbiber must spend one Recovery or the Elixir will not activate. The imbiber receives three points of healing at the start of their turn, for the next five turns (a total of fifteen points of healing).
Salve: The person to whom the Salve is applied must spend one Recovery or it will not activate. The subject receives 2d8+2 points of healing as soon as the Salve takes effect.
Increased Complexity: For each additional level of Complexity, increase the healing received by two per turn for an Elixir (for ten additional points of healing), or by +5 for a Salve.