Time Required: 2 seconds Requires: Trained in Deception
Feigning a weakness or a blind spot, you lure a foe into a position you choose. Select one foe within six meters that you can see, and roll Deception vs. your foe's Charisma defence.
Sucess: You completely sucker the foe in. Pull the foe three meters.
Failure: The foe is momentarily fooled, but catches on quick. Pull that foe one meter.