Table of Contents

Statistics

Every adventurer needs a solid foundation to face the challenges ahead. This section delves into the core statistics that define your character's physical prowess, resilience, and agility. Here, you'll find details about hit points, recoveries, defenses, and speed—the essential building blocks that determine how much punishment your hero can endure, their ability to recover, their capacity to defend themselves, and their overall mobility in the world. Understanding these statistics is crucial for making informed decisions in combat and exploration, ensuring your hero is well-equipped for any adventure that awaits.

Level

Your level is a measure of your character's overall power. There are five levels, each with their own title, as outlined in the table below. Your level serves as a limit on how upgrades are applied to your character.

Level Title
1 Hero
2 Champion
3 Elite
4 Paragon
5 Legend

Milestones

Milestones are used to meter the rate at which a character gains improvements. The number of Milestones needed to gain one improvement is equal to four plus the character's current level. When your character has accumulated enough milestones to Upgrade Your Character, you will need to take a rest in order to gain those improvements. Once you've gained all five improvements, your character will go up a level.

Stamina

Stamina represents the amount of physical energy your character currently has. A weapon attack doesn't immediately cause injury; it forces a character to dodge, to parry or block, or to absorb blows on their armour or shield. Even a missed attack will still cause the target to expend some energy to ensure the miss. Stamina does not represent physical injury, but rather everything your character does to avoid that physical injury.

Your stamina will primarily be determined from your ancestry, your class and your Body attribute. As you improve your character, their stamina will slowly increase as well.

Hit Points

Only when your character's stamina is depleted will attacks inflict physical injury. Hit points start at zero, and track up as your character takes damage. And even small amounts of injury can cause death!

Recoveries

Whereas stamina represents the amount of energy you have immediately available, your recoveries represent the amount of energy your body has stored for later use. Whenever you receive any form of healing, you will need to expend a recovery to take advantage of it. (A few exceptions will have the source of that healing spend the recovery.)

Your initial recoveries will be determined by your class and your Body attribute. As you improve your character, you will have the option to increase your recoveries.

Defences

Every attack against your character will target one of your defences. Each defence is based upon an attribute, and bears the same name—Agility lends itself to your Agility defence, Body to your Body defence, and so on.

The amount of each defence will be equal to ten plus its associated attribute value. Your class, and some specific features, can also add to these defences. The most common way that these defences are increased is through training. Each class will train two of your defences. Your character sheet includes a spot to mark if a defence is trained. Add your level to any defence that you have trained.

Speed

Your speed is largely determined by your Ancestry, though it can be affected by features. It represents the distance your character can cover while walking cautiously over a six-second turn.

However, your character does not, by default, get to move every turn! You must select an action in order to move during your turn. These actions include Charge, Run, Sprint, Step and Walk. You can only select one of these actions in any one turn, and except for Step, can only select it once per turn.

Selecting a movement action will allow you to move a distance based on your Speed. You can move at any time that you are not performing another action, and can split that movement up to use it before, between or after your other actions.

One-Hand Lift

This is the weight that your character can pick up in one hand with no effort. It is equal to your Athletics skill bonus plus ten, in kilograms. If you are a member of a Small ancestry, such as a Gnome, your One-Hand Lift is equal to your Athletics skill bonus plus five.

There's no space to write it on your character sheet, only because it's so easy to calculate and so infrequently used.