Treat Wounds

Time Required: 1 hour
Skill: Medicine (Trained)
Requires: You must have a Healer's Kit

You spend an hour patching up your comrades. Choose a number of allies (which can include yourself) equal to your training ranks in Medicine. Each character chosen may expend one recovery and heal 1d10 hit points of damage, plus an amount equal to your total Medicine skill bonus. The characters being treated do not need to spend any actions themselves to receive this healing.

Note that this ability cures hit points of damage, not stamina!