Blasters

A recent development has been the use of Astrium-126 to accelerate neutrons, producing a tighter, more powerful beam. Though on paper, these are referred to as 'tight-beam neutron accelerators', most navies refer to them as Blasters. Of particular note: blasters have much shorter barrels than other weapons, and blasters of greater volume can be installed in turrets as a result. Blasters count as only half their volume when the size limits of turreted weapons are considered. They still occupy their listed volume for every other purpose. Because they are still very new, they have not yet been built in superscalar sizes.

Blaster Volume Damage
1.2MW 2m³ 1d10
5MW 15m³ 2d10
10MW 50m³ 3d10
20MW 120m³ 4d10
30MW 220m³ 5d10
45MW 400m³ 6d10
60MW 600m³ 7d10
100MW 1,500m³ 4d10×2
121MW 2,000m³ 3d10×3
175MW 3,000m³ 5d10×2

Blasters represent a significant evolution in neutron weaponry, combining high damage output with greater turret flexibility due to their compact barrel design. Their half-volume counting for turret size limits allows navies to equip ships with heavier, more concentrated firepower without exceeding turret constraints.

While still an emerging technology, blasters are rapidly gaining popularity on frontline warships and advanced privateers alike. Their tight beam makes them effective at delivering devastating damage, while their more compact size eases integration into existing ship designs.

Given their novelty, blasters have yet to be tested in superscalar forms, but future developments may see them become dominant weapons on heavy cruisers and possibly capital ships.