This property may be added to any weapon except Heavy or Two-Handed weapons. The weapon may not be High-Quality.
The weapon is made of brittle materials or delicate construction. A Fragile weapon takes damage easily. Whenever the wielder rolls a natural 2 on an attack, the weapon becomes Dented.
A Dented item that becomes Dented again progresses to Damaged, then Broken, then Destroyed, following the standard object damage rules.
Reduce the cost of the weapon by 10¤, to a minimum of 5¤.
Design Notes: Fragile offers a cost reduction in exchange for durability risk. It is ideal for early-game weapons or disposable tools, and encourages careful handling.