Strike

Type: Attack
Time Required: 3 seconds
Skill Check: Melee

You attack a foe with a weapon in hand. The foe must be within your reach. Make a Melee skill check.

Complete Success Damage × 5 + Body
Success Damage × 3 + Body
Partial Success Damage × 2 + Body
Failure Damage × 1 + Body†
Complete Failure No Damage

†Damage inflicted to stamina only.

Special Conditions

A target's Armour Rating is subtracted from your Melee skill check. A target wearing Heavy Armour also reduces the weapon's base damage by one.

If you are wielding a weapon in both hands, increase the damage multiplier on a Hit or better by one—that is, a Hit inflicts damage times three, a Solid Hit inflicts damage times four, and a Critical Hit inflicts damage times six.

A weapon held in a character's off hand suffers slight on its attack roll.

Design Notes: It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to count as an actual Strike.