Type: Movement
Time Required: 6 seconds
Skill Check: Endurance
You push your body to cover as much ground as possible in a short burst, sacrificing caution and defence for speed. You move a distance equal to five times your normal Speed. During this movement, you may provoke Counterattacks, and any Counterattack against you is made with favour. You may not take reactions until the start of your next turn.
At the end of your sprint, make an Endurance skill check to determine how winded you are:
Special: A character cannot take more than one Movement action per turn.
Design Notes: Sprinting assumes that the character is moving at their maximum speed for all ten seconds of their turn, which is why they cannot take reactions.