Actions represent the basic options available to a character during their turn. Each action requires a certain number of seconds and is resolved according to the rules for time, movement, and skill checks. The list provided here includes only those actions that any character can take by default—regardless of skills, traits, or background. Additional actions may become available through the acquisition of traits, abilities, or special features, allowing characters to expand their repertoire and perform more specialised or powerful maneuvers. By understanding the full range of actions, designers can better structure encounters, challenges, and the flow of play within their own games.