Rebalancing backgrounds in my Legacy RPG. Every background gets the following for free:
Customization points may be spent as follows:
Images are 720×960
Longbow max range is 120m.
Tactician – A battlefield strategist who analyzes foes and strikes with calculated precision. Gets the Investigator trick and the Thaumaturge trick.
Starting Attributes:
Ancestry | 50 |
Background | 20 |
Base Class | 8 |
Free Points | 30 |
Looks like the amount of stamina a character gains should be about 1-3 points per level.
When a character spends an hour to recover Stamina (which is one short rest or one of three hours of “personal time” on a long rest), they select, roll and consume one Recovery die. They recover Stamine equal to the amount rolled, plus their Strength modifier or Wisdom modifier (whichever is higher).
When a character completes a Long Rest or a day of Down Time, they replenish two Recovery Dice of their choice.
When a character completes a day of Complete Rest, they replenish all their Stamina and Recovery Dice.
Temporary Stamina is a thing as well, referred to as Rush. Rush is just a sump of damage above Stamina. It's strictly temporary, cannot be healed or recharged, and if you gain a second source of Rush, you have to pick which one to keep. It also often serves as a “clock” on some abilities; I'm thinking that the Skinturner Prestige Class will grant a Wisdom-based Rush when you change into an animal, but if your Rush is depleted, you transform back involuntarily.
Similarly, for the Berserker, I am leaning towards the idea that when a Rage ends, you become Fatigued *unless you still have some Rush*.
I am strongly leaning towards an “addiction” mechanic for alchemical brews as a balancing feature. “Tolerance” would become another good feature.
Resting only. And really severe requirements at that. Recover from Injury requires three hours, which is all you get from a long rest. A day of Down Time gives you only two free hours, so you cannot Recover from Injury during Down Time. Only Bed Rest (a specific Down-Time Activity) helps, but even then, you recover only one point the first day (along with all your Stamina and Recovery Dice) and two points per day thereafter.
“Gritty Realism” rule: Long Rests don't help with Injury. Only Bed Rest - and you need days of Bed Rest equal to your total current Injury to recover *one point*.
“Gritty Realism” rules are those that make the game behave more like reality. Recovery from injury is slower, many conditions are harder to shake off, and many things have more lasting impact.
“Light Fantasy” rules make things less dangerous. Instead of dying on failing a survival check, you simply have to wait until the party takes Down Time. Many environmental rules get nerfed, because in Light Fantasy, characters can often hold their breath for minutes, run across burning lava just by saying “ouch, ouch, ouch”, and walk off falls from low Earth orbit.
“Chunky Salsa” rules make things more dangerous! Doesn't affect combat damage, but includes rules for things like falling from ridiculous heights, being trapped in hazardous conditions, and the like. Poisons go straight to Injury, bypassing Stamina. Would include several “You're just dead” rules.
“Epic Fantasy” rules allow for faster recovery, and non-combat related tests are often just easier or better. Characters who go into battle wearing just a loincloth can be as effective as those in full plate, if they are awesome enough.
“Epic Fantasy” and “Gritty Realism” would be mutually exclusive, as would “Chunky Salsa” and “Light Fantasy”. It's almost like an Alignment system for RPG settings!
Base speed 5m, a turn is 10s long, but a character gets to make 6s worth of choices across that time.
Step (1m, 1s, Guarded, No Counterattack) → For careful, tactical positioning.
Walk (Speed m, 2s, Unguarded, Counterattack) → Standard movement, risks a Counterattack.
Run (2 × Speed m, 2s, Unguarded, Counterattack with Favour) → Fastest movement but makes you easy to punish.
Archer
Artificer
Bard
Berserker
Charlatan
Constable
Healer
Hermit
Hunter
Investigator
Knight
Law Enforcement Officer
Magician
Mentalist
Mercenary
Noble
Oracle
Outlander
Priest
Pugilist
Sage
Scion
Scout
Sharpshooter
Spirit Caller
Swashbuckler
Templar
Thief
Witch
In the style of Pathfinder 2e, draw a
Make it 3:4 aspect ratio.
Female Elf Archer
Female Orc Artificer
Male Dwarf Bard
Male Human Berserker
Female Goblin Charlatan
Male Goblin Constable
Male Human Healer
Female Gnome Hermit
Female Wyrmblood Hunter
Female Dwarf Investigator
Female Elf Knight
Male Wyrmblood Magician
Female Goblin Mentalist
Female Orc Mercenary
Male Orc Noble
Female Human Oracle
Male Elf Outlander
Male Wyrmblood Priest
Male Gnome Pugilist
Female Dwarf Sage
Male Gnome Scion
Male Elf Scout
Female Gnome Sharpshooter
Male Dwarf Spirit Caller
Male Orc Swashbuckler
Female Wyrmblood Templar
Male Goblin Thief
Female Human Witch