Known Weaknesses

Requires: Trained in Lore.
Time Required: 1 or 3 seconds.

Most creatures have a weakness, and you have learned to take advantage of this. You can take a one-second action and roll Lore to try to recall a specific creature's weakness. The TN for the Lore check is 20.

After making the check, success or failure, you may take two seconds to alter your attack patterns. This might involve imbuing your weapons with the creature's Vulnerability, or planning around its weaknesses. If you take these two seconds, you gain a benefit based on the success or failure on the Lore check.

These benefits persist until you use this ability again, or until the current encounter ends.