Improvised Weapons

Requires: Two ranks in a Combat skill.

You are never truly unarmed, as long as you can put your hands on something. As a three-second action, you quickly find something in your environment that you can use as a weapon. Whatever it is, it must fit into one of the following categories:

However, whatever it is you grabbed, it was never meant to be used as a weapon. Whenever you make an attack roll with the object, if either of the d10s rolled for the attack come up showing a one, the object breaks.