Requires: Trained in Deception or Diplomacy.
Time Required: 5 seconds.
Through cunning manipulation or persuasive rhetoric, you bend the will of your foes to your own ends. Choose a foe that you can see within fifteen meters. Roll Deception or Diplomacy vs. the foe's passive Will defence.
As is usual, the Charmed condition can be ended early if you or an ally attacks the Charmed individual.