Requires: Jotun Bloodline.
Magic begets might for the Jotun. Whenever you are affected by a spell, you gain a +2 bonus to all melee and unarmed combat damage rolls until the end of your next turn. If you are the target of a spell with a duration, this bonus persists until the spell's effect ends, and then persists further until the end of your next turn.
Corrupted: The damage bonus increases to a +4 if the spell's result was a hit or a success. Roll 1d6+4 on the Jotun Corruption table.