Time Required: Free Action.
Trigger: You begin your turn in water that is deeper than your own height.
Skill: Athletics.
Under normal circumstances, you can swim at a speed equal to half your Speed, in meters. However, you may also have to roll Athletics to stay afloat in less than ideal circumstances. To keep your head above water on your turn, you must roll Athletics. This is a free action, but the TN is based on the water conditions.
Condition | TN |
---|---|
Calm, clear water | 16 |
Slight chop or waves | 20 |
Heavy waves or high winds | 24 |
Hurricane or tsunami | 30 |
Character has an empty hand | -3† |
†Per hand, to a maximum of -6.