Time Required: 3 seconds
Skill: Sleight of Hand (Trained)
You attempt to pick a lock or disarm a trap. Roll Sleight of Hand vs the TN of the lock or trap.
Most typical locks or traps will require four Success Points to disable. Most locks don't care about Failure Points, but simple traps will typically be triggered after gaining two Failure Points.
If you lack a Pickset Kit, you suffer slight on your attempt to Disable a Device.