What Makes Legacy Different?

If you're already familiar with the hobby of tabletop role-playing, you might wonder what sets Legacy apart from other games. While many core mechanics may feel familiar, Legacy introduces several unique twists to enhance the experience.

Characters in Legacy are defined by their ancestry, background, and chosen traits rather than traditional classes. These choices determine a character’s capabilities, including skills, special abilities, and starting powers. Actions are resolved by rolling 2d10 and adding the relevant attribute or skill bonus, then comparing the total to a target number. Movement and range are determined on a grid. Most actions produce some effect even on a failure, so no turn feels wasted, and there are no critical successes or failures; variability comes naturally through damage rolls and other mechanics.

Legacy uses a granular action economy. Each character’s turn consists of six seconds worth of actions. Every action has a defined time cost, and players can combine actions to fill their turn strategically.

Player choice is central in Legacy. As characters gain levels, players select which traits and attributes to improve, shaping their character’s growth. This allows for specialization, diversification, or a balanced approach, depending on the player’s goals. Weapons can be selected from a list or custom-built to match a character’s style. Combat turn order is also player-driven: initiative is rolled for each side, but players decide which character acts on each turn.

Backgrounds are especially impactful. They provide starting abilities, traits, and attribute bonuses that define a character’s role and flavor. Because characters are not constrained by classes, backgrounds carry much of the weight that first-level classes typically provide in other games. This system allows for fluid, customizable progression, with fewer restrictions and less risk of unbalancing the game.