The life of a Rogue is one lived in the shadows, where cunning often matters more than brute strength and subtlety can outweigh raw power. Rogues are masters of navigating the spaces between society’s rules, exploiting weaknesses in both people and situations to achieve their goals. They are not defined merely by their criminality; some serve as spies, scouts, or infiltrators, using their skills for causes both noble and self-serving. A Rogue’s path is shaped by adaptability, cleverness, and an instinct for survival, often thriving in circumstances where others would falter.
From a young age, many Rogues learn that the world does not reward naivety. Life on the streets or in the underworld cultivates quick reflexes, sharp wits, and the ability to read others with an almost uncanny accuracy. These experiences teach Rogues how to slip through unnoticed, gain valuable information, and leverage it to their advantage. While some embrace a life of mischief and trickery, others walk a fine line between lawful and unlawful, operating in a moral grey area where their talents are both their weapon and their shield.
Rogues excel in skills that require dexterity, precision, and subtlety. Whether it is picking locks, disabling traps, blending into a crowd, or slipping past guards, their expertise allows them to approach challenges differently from warriors or spellcasters. In combat, a Rogue relies on agility, timing, and opportunity, striking when the moment is right rather than confronting danger head-on. Outside of combat, their keen senses, resourcefulness, and knack for deception often make them the eyes and ears of any party, navigating social and physical obstacles alike.
Yet, beneath the veneer of cunning and pragmatism, many Rogues carry personal codes, hidden loyalties, or unspoken ambitions. The life of secrecy and risk fosters a unique resilience and creativity, often shaping Rogues into individuals capable of turning dire circumstances to advantage. Whether acting as a shadowy agent, a master thief, or an unexpected hero, a Rogue’s journey is one of constant adaptation, clever manoeuvring, and the perpetual balancing of risk against reward. Their story is rarely straightforward, but it is always intriguing, for those who walk in the shadows see the world from perspectives others can scarcely imagine.
Stamina: A Rogue begins play with 12 stamina, plus an amount equal to your Agility bonus.
Recovery Dice: When you select Rogue as your background, you gain two eight-sided dice (2d8) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.
Defences: Add two training ranks to your Reflex defence.
Place one training rank in the Sleight of Hand and Stealth skills. In addition, choose any four additional skills from the following list: Acrobatics, Athletics, Blades, Blunt Weapons, Bows, Deception, Diplomacy, Insight, Intimidation, Investigation, Lore, Perception, Society, Thrown Weapons, Unarmed Combat. Place one training rank in each of the selected skills.
Choose one of the following traits and add it to your character: Flanking Strike, Sneak Attack, Trap Sense. Next, choose two of the traits from the list below, and add them to your character. In addition, the following traits are always available to your character as Apprentice-tier traits.
You begin play with the following equipment: