Table of Contents

Draconic Bloodline

The Draconic Bloodline is a latent power, dormant within certain bloodlines, waiting to be awakened. Those who survive an attack or slay a dragon themselves carry the curse and the gift of this primal force, which slumbers deep within them. The dragon's spirit, once a terror of the skies, leaves a trace in their blood, dormant until the day it stirs. It is passed on to their descendants, sometimes fading away over time, but other times, awakened by a terrible trauma or exposure to powerful magics.

Once the bloodline is awakened, the Scion gains a unique connection to the elemental forces of the world—earth, fire, air, and water—often manifesting in bursts of raw Primal magic. The power is not always under their control, and its overwhelming force can be both a blessing and a curse. The lingering essence of the dragon calls to them, urging them to embrace its strength and power, and the marks of their transformation may leave them forever marked by the creature’s terrible legacy. Whether they control this force or are consumed by it is left to the Scion’s will.

Element

Dragons, and those who bear their bloodline, are intrinsically tied to one of the four classical elements. This connection determines the nature of their primal magic, including the damage types they wield. Once an Element is chosen, it cannot be changed, and each Element comes with its own Complement and Opposition. These factors can influence not only how a Scion's spells function but also the interaction between their elemental powers and others’ magic.

Element Damage Type Complement Opposition
Air Lightning Fire Earth
Earth Poison Water Air
Fire Fire Air Water
Water Cold Earth Fire

Once chosen, your Element is a permanent aspect of your bloodline, shaping your powers for life.

Traits

The following traits are available to your character as Apprentice-tier traits.

Draconic Corruption

  1. You have little regard for your own safety, feeling that nothing can harm you. You suffer a -1 penalty to any saving throw made to avoid an effect.
  2. Your greed can easily lead you into danger. You suffer slight on any Insight check if you are offered wealth as part of a deal.
  3. You are consumed by rage, and must make a Will saving throw (TN 16 if attacked, TN 14 if cheated, or TN 12 if insulted) to avoid attacking someone who provokes you.
  4. Your overwhelming sense of superiority results in you rolling only one d10 when you Help Another.
  5. You become fixated on acquiring and hoarding wealth. You suffer slight on any Charisma-based skill check if it requires you to hand over any amount of money.
  6. You are convinced of your right to rule, and suffer slight on Diplomacy skill checks unless you are in a position of authority over the subject of said skill check.
  7. Other dragons view you as a pretender, and will attack you on sight, even over any other greater threat.
  8. Horrific memories tend to filter up in your dreams. When you take a long rest, roll 1d12. On a 1, you suffer 1d8 Mental damage when you awaken.
  9. You require additional finery and gold inlays on your weapons and armour. Any armour, weapon or shield that you purchase costs 50% more due to this extra decoration. This stacks to 100% with #15, below.
  10. You have developed a scaly skin, causing those who do not know you to react Negatively. If you already had scales, jump to #13 below.
  11. Your hide has thickened and hardened, inflicting slight to Acrobatics checks as you lose some flexibility.
  12. You have grown taller, and your posture has become somewhat slumped, which has affected your balance. You suffer a -1 penalty to your Reflex defence.
  13. Your scales have grown excessively, reducing your movement speed by -1. If you do not have scales yet, jump to #10 above instead.
  14. Your canine teeth have grown in length, making it more difficult to speak properly. This imposes slight on Deception and Performance skill checks, if clear speech is required.
  15. You have grown vestigal wings, which alters your body shape considerably. You will need to buy new armour, that costs 50% more due to its unusual shape. This stacks to 100% with #9, above.