The foe is able to seize control of another creature's mind. The action required to perform this act depends on the creature's level, as outlined on the table below.
Level | Action | TN |
---|---|---|
2 | 1 minute | 14 |
3 | Complex | 16 |
4 | Simple | 18 |
5 | Quick | 20 |
After executing the action, the target of the creature's power must make a Charisma saving throw against the listed TN.
At Level 4, this feature may be taken again. If this is done, the target of this power becomes Dominated, rather than Charmed.