Domination

The foe is able to seize control of another creature's mind. The action required to perform this act depends on the creature's level, as outlined on the table below.

Level Action TN
2 1 minute 14
3 Complex 16
4 Simple 18
5 Quick 20

After executing the action, the target of the creature's power must make a Charisma saving throw against the listed TN.

Upgrade

At Level 4, this feature may be taken again. If this is done, the target of this power becomes Dominated, rather than Charmed.