The foe regularly dons a suit of armour. This inflicts a -1 penalty to the foe's Acrobatics, Athletics, Stealth and any spellcasting skills it may have, but grants it Resistance 2 to Physical damage.
Further, the creature is trained in and is able to take full advantage of a shield. The shield starts with +1 Deflection, Cover 0 and a d4 Shield Bash. Then select any three of the following:
This feature can be taken a second time at Level 2 or higher, though not more than twice total. Double the skill penalty and Resistance granted by the first level. The foe's shield also gains one additional pick.