====== Back-Story ======
Heroes do not spring forth fully-formed from the earth. Some come from humble beginnings and rise to heroism. Some are forged, often in fire. And some simply stumble into it. Your character's Back-Story defines how they became a hero, and it leaves its mark on them in many ways.
Make sure to consider the reason you no longer engage in the career defined by your Back-Story. Perhaps your character simply got tired of their old life, and sought out one with more adventure. Or perhaps there was some inciting incident that led them on a new path to glory. Or perhaps they simply fell into the wrong company, or stumbled into a situation that was over their head.
**Director**: Next up is your Back-Story. This covers the
sort of stuff you did before you became an
adventurer.
**Alex**: Here’s a backstory idea that aligns with the stoic
defender concept and the details we’ve chosen so
far: Korvold Stonehammer, a grizzled veteran Dwarf
from the Mountain Dwarf tribe, has seen decades of
war. He honed his skills defending mountain
strongholds from monstrous invaders and rival clans.
Though his body bears the scars of countless battles,
his spirit remains unbroken. Haunted by the losses
he’s endured, Korvold fights with a stoic
determination, a shield raised against the darkness
and a weapon held steady to protect those who stand
beside him.
**Director**: Wow! Okay, that gives us a lot to work with.
I’m going to recommend the City Guard Back-Story,
but the Mercenary Back-Story would work as well.
**Alex**: That’s interesting! The City Guard Backstory
sounds like a good fit for Korvold’s experiences.
He’s a veteran who has seen war on a large scale,
but transitioning to a City Guard could tie into his
desire to protect the innocent on a smaller, more
personal level.
**Director**: Well, the City Guard Back-Story gets you +1
training in the Athletics skill, as well as the Blunt
Weapons skill. You’re also trained in the use of
shields, but your class is probably going to give you
that anyway. Choose either your Body attribute or
your Charisma attribute, and give it a +1. Then
choose one of Agility, Dexterity, Education or
Foresight, and give it a +1 as well.
**Alex**: Let’s go with +1 Charisma, from dealing with
people, and +1 Dexterity, to reflect his aim. So, with
his Ancestry and Back-Story defined, what’s the
next step for creating Korvold the stoic defender?
**Director**: Nearly missed this. You also get +1 Legal
Prestige.
**Alex**: Legal? He’s no lawyer!
**Director**: It also applies to guardsmen, judges and jailers. They all work as part of the law, after all.
**Alex**: Okay, I suppose that makes sense.
[[animaltrainer|Animal Trainer]] \\
[[Apprentice Alchemist]]\\
[[bountyhunter|Bounty Hunter]] \\
[[cityguard|City Guard]] \\
[[Criminal]] \\
[[Courier]] \\
[[Entertainer]] \\
[[Farmer]] \\
[[guildartisan|Guild Artisan]] \\
[[Healer]] \\
[[Hunter]] \\
[[laycraftsman|Lay Craftsman]] \\
[[mercenarysoldier|Mercenary Soldier]] \\
[[Merchant]] \\
[[monsterhunter|Monster Hunter]] \\
[[Naturalist]] \\
[[noblescion|Noble Scion]] \\
[[Nomad]] \\
[[Oracle]] \\
[[Sailor]] \\
[[scholarapprentice|Scholar's Apprentice]] \\
[[Scribe]] \\
[[streeturchin|Street Urchin]] \\
[[templeacolyte|Temple Acolyte]]
TODO:
[[Confidence Artist]]\\
[[Explorer]]\\
[[Gambler]]\\
[[Inventor]]\\
[[Inquisitor]]\\
[[Mystic]]\\
[[Pirate]]\\
[[Servant]]\\
[[Slave]]\\
[[Smuggler]]\\
[[Spy]]\\