====== Track a Creature ====== **Time Required**: Special\\ **Skill**: Survival (Trained)\\ You can attempt to follow a creature's tracks. This is a two-step process. First, you must [[unbound:actions:Search]] for the creature's tracks. The TN to spot the tracks is 10, but if the creature was taking pains to cover its tracks, add its total [[unbound:skills:Stealth]] skill bonus to this. If you fail in this attempt, you cannot track the creature. Once you find the creature's tracks, you may attempt to follow them. Make a Survival skill check against a TN of 10. Again, if the creature was taking pains to conceal its tracks, add its total Stealth skill bonus to this TN. On a success, you may track the creature for a distance equal to half a kilometer times your speed. At the end of this distance, you must roll Survival again to continue tracking. This movement is considered to be [[unbound:actions:Travel Overland]] at half your speed. If you lose the track, you may attempt to Search for the tracks again. A Ranger who successfully Tracks a Creature may use their Hunter's Mark on that creature, even outside of encounters and without being able to see the creature. Sebastian has betrayed the party and fled; Kioni kneels down and examines the grass for his tracks. Her [[unbound:skills:Perception]] check is high enough to spot Sebastian's tracks, as he wasn't trying to conceal them. She then must roll Survival to track him. Again, she gets a success, and can track him for three kilometers. But the party arrives at a house before the end of that three-kilometer stretch. Being a Ranger, Kioni immediately uses her Hunter's Mark on the tracks, giving her an advantage when they reach Sebastian.