====== Keep a Watch ====== **Time Required**: 1 hour\\ **Skill**: [[unbound:skills:Perception]] (Untrained) When the party takes a rest---short or long---it is wise for people to keep an eye open for possible trouble. The Director should request a [[unbound:skills:Perception]] skill check from you, even if nothing is about to attack the party. This Perception check is made against any attacker's [[unbound:skills:Stealth]] skill, and the Director should make this skill check in secret. * **Success**: If there //is// something out there, you've spotted it. Neither side has Surprise. * **Failure**: You are caught looking the other way, and any ambusher will have Surprise against you. Keeping a Watch actually covers a three-hour period; the one hour simply represents that time spent on watch duties, rather than other tasks, over that three-hour time period. The Director has secretly determined that the wolf pack will attack the party's camp during Aria's watch. Each party member who Kept a Watch has made their Perception check, and Aria's was an 18. The Director rolls the wolves' Stealth check, and gets a 15. Aria spots the approaching wolves, and begins waking her team.