====== Cast a Spell ====== **Time Required**: Varies\\ **Skill**: Varies You weave magic into a desired result. The skill used for this action varies according to the source of your magics: * Bards use [[unbound:skills:performance|Performance]]; * Druids use [[unbound:skills:nature|Nature]]; * Mages use [[unbound:skills:arcana|Arcana]]; * Sorcerers use no skill, but roll [[unbound:characters:foresight|Foresight]] plus their level, and are considered trained when they do so; * Templars use [[unbound:skills:religion|Religion]], but they use their [[unbound:characters:charisma|Charisma]] as its controlling attribute when Casting a Spell. Spells come in a variety of types. For spells that do not target a foe, the TN to Cast the Spell is 11 plus the spell's Power. * **Success**: The spell is cast. * **Failure**: The spell is not cast, but the caster need not pay any Æther. Spells which target a foe's defences are made against that defence. Each such spell will have its own **hit** and **miss** effects, but in general, the caster will always expend Æther when casting such a spell. Finally, there are spells which force a saving throw to avoid their effects. Again, each such spell will list its own **success** and **failure** effects, and typically, the spellcaster will expend the Æther for such spells regardless of outcome. ===== Equipment ===== If the spellcaster does not have a [[unbound:equipment:kits:Spellcaster's Kit]], they will suffer slight to any roll associated with Casting a Spell. The exception to this is the Sorcerer, whose internal magics do not require a focus, nor any other part of a Spellcaster's Kit. Aria has been badly wounded by a goblin strike, and Sir Roland strides forward to assist her. He casts //Minor Healing//, which is a Power 1 spell and therefore has a TN of 12 to cast. Roland is a Templar (via [[unbound:features:general:Hybrid Training]]), and his Religion is +2---but it is +4 when Casting a Spell, because his Charisma is +3. He rolls a total of 15, and successfully Casts the Spell.